Friday, September 14, 2012

Fangirl Glee Post: Torchlight!

I've said before that I'm not much of a gamer. I play games casually when I need a break or a recharge. I dislike games that feel like work or remind me too much of real life.

 I discovered Torchlight in 2009 and bought it during the Steam Holiday sale. I figured, for $2.50 I couldn't go wrong. Well, I've had more fun with Torchlight in the past 3 years than I have with many more expensive games. The story is...admittedly flawed (read: non-existent) the mechanics are kind of simple. I hear a lot of hardcore RPG gamers bitch that the graphics are "cartoony." I grew up in the 80s and 90s playing Super Mario Brothers and DONKEY KONG, so I come to video games with a whole different standard in mind. I think a lot of the games out today are all show (graphics) and little to no game. You spend your time marveling over what it looks like and then being frustrated or confused for hours on end as you try to complete the game. Games are supposed to be fun.

 Torchlight was developed on a shoestring budget by a small indie company, Runic Games. Given that, I think it holds up pretty well. It's certainly got enough attention. The long anticipated sequel, Torchlight II, comes out 5 days. I'm just about ready to explode with the wait. So, if things are silent here for a while, you may want to send search parties to Vilderan.

Thursday, September 6, 2012

Makeover

I gave Fandom Bouquet a makeover today to make the site a little easier on the eyes.  White on black gets hard to read sometimes.  Let me know what you think.

Wednesday, September 5, 2012

100 Things Post 4: Leave It Online

I don't like books about writing.  I find most of them to be either authoritarian (listing off a series of "dos and don'ts" while they talk a lot about the need for writing discipline and what a disciplined writer does without ever giving a helpful suggestion for how to develop this all-important quality) or flaky (with nothing but a lot of fluff and feel-good motivational speeches but--again--very little practical value.

One of the few books about writing that I have ever found useful is Writing Down The Bones by Natalie Goldberg.  It's by no means a perfect book, and there are parts of it I think are flaky, but the overall tone and themes that the book presents are valid.  The biggest thing I learned from that book is this.

Nobody starts out being a disciplined writer.  Nobody even starts out to be a very good writer. Writers get better by writing, and we get disciplined by figuring out some rules that work for us and employing them. We also get better--and more disciplined--by learning to let go of our stories and our egos.

For me, every story is a learning experience, and every time I finish one (or even get significantly far into one) there's a moment when I think to myself, Man, I wish I had known this back when I wrote such-and-such.  There's a temptation to go back in and "fix" things.